Showing posts with label cornwall. Show all posts
Showing posts with label cornwall. Show all posts

Friday, 2 December 2016

Night Life

Today, I made the long journey home from Falmouth, Cornwall to Paddington Station. A five hour journey and deadlines tomorrow afternoon I spent my whole journey handing work in online, playing Minecraft and drawing this:


Why? you ask... 
for a start, it was dark by the time I got on the train  
second, foxes are adorable, 
c) foxes Make up London's weekday nightlife
quatro - I was singing hey sexy lady by Psy all day, but keep replacing sexy with foxy by accident...

I think its rather cute, I don't have photoshop so I've been using Autodesk's Sketchbook app instead and finally got a hang of the controls during this piece.
it did take around an hour which is slightly shameful, but I'm happy with the outcome and amazed I chose relevant colours to the animal for once. 

Thursday, 10 March 2016

Penryn 800 - Map Animation Stage 3 video



so this is Stage 3 of my map animation. The first stage was a simple outline, with some river lines drawn in, Stage 2 was a basic blocking out of the animation, and Stage 3  is now, basic animation of the map.  I added the Cornwall Emblem with English Lion and Unicorn as an addition to the shield that i will eventually animate.

stage 4 will be a cleaner animation of the map moving in, then i will add waves moving, maybe a sea serpent, some ships in the following stages.  Eventually  I will be moving this into after effects to create a Harry Potter like effects, with some fires burning instead of footprints.

Wednesday, 2 March 2016

Urbex pt2

so this is how it begins. a flat plane, a big ass wall and two sloped walls at 81.5 and 98.5 degrees from the main wall. 
I designed an arch by creating a pillar from a cube, removing the top face, duplicating it, then double clicking both top rings (where that face i just deleted was), mesh, combine, edit mesh, bridge (option box), curved (not linear), then played around with the shape of the arch until i created a shape i liked.

the next step was a little more tedious.. i used the edge loop tool.. a lot. to create faced to delete in order to open up a hole for the window. not sure i want it all the way to the ground any more, but a problem for another day i guess. it did take a long time to make the window, the way i did, but I'm sure theres an easier way to go about it, which i will be asking my teacher about next class :)

New Website

New Animation Website