#throwback
Falmouth University Student, studying Animation and Visual Effects. Content Includes, 3D, 2D, Stop-motion, Cinematography, Sound, Storyboarding and more. All work is my own unless stated otherwise.
Showing posts with label cornwall. Show all posts
Showing posts with label cornwall. Show all posts
Tuesday, 24 October 2017
Sunday, 22 October 2017
Thursday, 7 September 2017
Friday, 2 December 2016
Night Life
Today, I made the long journey home from Falmouth, Cornwall to Paddington Station. A five hour journey and deadlines tomorrow afternoon I spent my whole journey handing work in online, playing Minecraft and drawing this:
Why? you ask...
for a start, it was dark by the time I got on the train
second, foxes are adorable,
c) foxes Make up London's weekday nightlife
quatro - I was singing hey sexy lady by Psy all day, but keep replacing sexy with foxy by accident...
I think its rather cute, I don't have photoshop so I've been using Autodesk's Sketchbook app instead and finally got a hang of the controls during this piece.
it did take around an hour which is slightly shameful, but I'm happy with the outcome and amazed I chose relevant colours to the animal for once.
Labels:
animal,
animation,
Art,
autodesk,
blend,
cornwall,
cute,
digital art,
fox,
foxy,
london,
nightlife,
opacity,
paddington,
sketchbook,
software,
student,
travel
Location:
London, UK
Thursday, 10 March 2016
Penryn 800 - Map Animation Stage 3 video
so this is Stage 3 of my map animation. The first stage was a simple outline, with some river lines drawn in, Stage 2 was a basic blocking out of the animation, and Stage 3 is now, basic animation of the map. I added the Cornwall Emblem with English Lion and Unicorn as an addition to the shield that i will eventually animate.
stage 4 will be a cleaner animation of the map moving in, then i will add waves moving, maybe a sea serpent, some ships in the following stages. Eventually I will be moving this into after effects to create a Harry Potter like effects, with some fires burning instead of footprints.
Wednesday, 2 March 2016
Urbex pt2
so this is how it begins. a flat plane, a big ass wall and two sloped walls at 81.5 and 98.5 degrees from the main wall.
I designed an arch by creating a pillar from a cube, removing the top face, duplicating it, then double clicking both top rings (where that face i just deleted was), mesh, combine, edit mesh, bridge (option box), curved (not linear), then played around with the shape of the arch until i created a shape i liked.
the next step was a little more tedious.. i used the edge loop tool.. a lot. to create faced to delete in order to open up a hole for the window. not sure i want it all the way to the ground any more, but a problem for another day i guess. it did take a long time to make the window, the way i did, but I'm sure theres an easier way to go about it, which i will be asking my teacher about next class :)
Labels:
3d,
animation,
archway,
bridge,
building,
cornwall,
environment project,
falmouth university,
house modelling,
how to,
maya,
mesh,
modelling,
pillars,
project,
rendering,
software,
student,
urban exploration,
urbex
Location:
Penryn, Cornwall, UK
Thursday, 25 February 2016
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